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June, 2012 Monthly archive

I am really exited about my Exquistite Corpse ideas. The way I see it I have two ideas for social art apps now:

1. A classic Exquistite Corpse app for the iPad – BUT with the social factor, that really is the whole point. And which has not been made yet as far a I can see. The reason this app should be for the iPad is obviously to ensure the quality of the work, anyone who has played Draw Something on both a phone and a tablet know what I mean. This app should have a slide option so participators can see their drawings in different contexts.

2. A photo version where you take pictures of head, body or legs instead of drawing them. This app should be for smart phones because it way more handy to take pictures with your phone than a tablet – AND you don’t need the large screen for precision. This way I won’t exclude to many people because of their devices. I created a quick muck up to show how it might work. My only worry with this idea, that people might not use it as creatively as they could and the result therefor will become to boring …

 

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I just had a really nice idea for an app that would fit really nicely into my project. I’ve talked about the old Dadaist drawing game The Exquisite Corpse before, and just realised that it would make a wonderful iPad-app. I figure I could hook it up with Facebook connect, so people could use it to draw with their friends also. The real problem is, that I have no idea how to program this. So I will now consult with some of my more geeky friends to get some pointers! But it would be great, it would use the technology of the touch screen and connect people socially (even though I expect many people would end up drawing penises.)

Update: OK – Minor setback – looks like there might already be an Exqisite Corpse app out there, will have to check it out and see if it does all the things I want my app to do, if so I might have to scratch this idea (sigh).

AND, on another note: I really like that my #venusreborn project is it made of photo combination (and not drawings) – so maybe I should create an app where you combine photos of bodyparts insted of drawings of them instead …

Update no. 2: I doesn’t look like the Exquisite Corpse games out there are have the full social aspect. So far I seems like you just create the drawings with people on the same iPad. This already makes my app different. Phew.

Also, whilst I was checking the Appstore, I found another app that inspired me a bit. It’s called Art Swipe – It’s not socialm and the images don’t really “fit” together – but I like the idea that I can swipe between images and that way create may different images. This type of app would work better if it was comepletely open to all contributers – but since this would create a big “penis-risk” I would probably need to add a flag image option.

Classic examples of Exquisite Corpse drawrings from themanorarts.com

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Drawing I just created with the X-corpse app

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Example from the Art-swipe app

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Thanks to everyone on the course for your feedback on my MPR video. The session was very inspirational and cleared some things up for me.

First of all I am really glad people liked my #venusreborn experiment, I am planning to develop this further so it was great that you guys liked the project.

Comments

Some of your comments and questions were a bit challenging to my concept. And I thank you so much for that! You asked some really great and relevant questions. I like to start out by reflecting over these, after this I will post your suggestions and links.

I’d like to start by responding to Ben’s comment, because reflecting on it made me realise something very important about my project:

One thing that comes to me as i watch it is that i learn about your concept but i don’t feel like I know much about you as an artist maybe (that sounds way harsher than I mean it). I just mean all the references are social media peeps like Clay Shirkey.
Maybe that’s some of the point?
After all the whole thing is about co-curation.

I think Ben is right – with this project I am stepping out of the spotlight because I am trying to nail what is truly social. This means I need to step back a bit and let the people who interact with the piece finish the job for me. My job is to set the scene and let go a little bit so the project can live. For the record, I do have other references than social media people. like a lot of contemporary artists. But what I want to do with this project is to create something that will engage the audience and move them to participate in my project.

I have been worrying what the end result will be. Now I realise that the audience experience will come from participation, and probably not from viewing the finalized work (if it as Sneja says even should be finalised).

Sneja:

I learned a lot about Katrine’s concept but I still wish to no more about people’s motivations to participate?

Ola:

The point of what will drive people to want to participate, in my opinion will be based on the project, does it interest me? what do I get out of it?

This is really the big question. And this part scares me the most. I am trying to answer this by studying relevant literature and other social media art projects, as well as participating in them my self. Kiers felt that money is a motivational factor and I have studied cases like Aaron Koblin Sheep market where he payed people on Mechanical Turk to participate. This in my opinion is not truly social, so I agree with Edward Kelly who suggested that participation itself should be the reward. I don’t know if the project has to be limited as he suggest, many of the projects that I have studied have been open and people still participate. Though in my #venusreborn project this factor was probably a driver.

I agree with Sneja that I as the curator/director/artist can steer the project and therefore (hopefully) ensure the quality.

Kiers:

 I wonder if this is more about social art or the art of being social…

To be truthful, I don’t know if it’s one way or the other (but for what it’s worth I liked the thought so much that I put it in the headline of this post).

Kiers:

perhaps creativity in groups is less focused on a single aesthetic goal, and easier to focus on a perceived conceptual one.. perhaps..

Ben:

It almost makes me wonder whether it’d be worth looking at curatorial books? Are you the curator in this? This is an issue at the core of curatorial practice that seems relevant to your project to me.

Sneja:

I like the idea of curator as well … and I think that quality of the co-created artwork can only be assured if the artist remains the director

I agree completely with both Ben and Sneja on this, though I still think there is an artistic nerve in coming up with the base idea and concept. If you look at the work of the contemporary artist Jeff Koons, the fact is that he also does not create his own art. He has an enormous studio of people who do. But, all the art works are his vision. In this sense I don’t see any problem becoming the director instead of the creator.  However, the fact that the group reacted so much to this issue intrigued me, and I think this “problem” might actually become key point in my work.

Edward:

A city is a collaborative artwork in terms of its architecture, and each piece is designed (hopefully) with reference to its context.

Ben:

One thing that’s interesting is how process based the project is. we’ve kinda touched on aesthetics but where as everyone else’s project has been ‘by the end i want to achieve something that looks or feels like this’ here the conversation is more around different processes rather than the results of those. it’s really interesting.

Thank you again for this comment Ben, I think you really nailed it with this comment. I to have been worrying because I could not figure out what my end esult would be. And now I see the focus should be on the process.

Sneja:

but then the process has to be rewarding. How can this be done.

Good question! I think the best way to create an engaging experience is to start with your self: Would I want to participate in this?

Edward:

And perhaps the curator has a role in influencing the direction of future contributions.

Kiers:

Presumably each subset of groups responds differently to different rewards

Eduardo:

this is very true Sneja and we need to learn from the process

Sneja_d:

So maybe it should have an ‘educational’ side. I recently discovered the word ‘edutainement’ education+entertainment

Maybe?

Jonathan:

I think it is important to understand Shirky’s idea about Cognative Surplus, the idea that in the west from the 1950s onwards, populations took on a part time job of watching TV – but that now that is changing to creating rather than consuming – hence the cognitive surplus, lots of spare capacity for collaborative or social action/creating — there are others who disagree, or at least suggest that digital social connections are

Edward:

There’s also the reward of seeing your work in the context of a group project, e.g. to see your picture in a gallery alongside others invites comparison…

Well put Jonathan and Edward, that is precisely why I think the participation itself should be the reward.

Edward:

  But also affirmation that the work is worthy of inclusion. But if it is a “free for all” then this incentive is removed.

I have actually come across a lot of many social art that is open but people still want to be part of it, I guess if the end project seems like something you want to associate yourself with you will want to join even if it’s open to all.

Justin:

I’m trying to think how these works would be archive or displayed as well

Ben:

Justin – good point

Sneja_d:

and over what period of time?

Justin:

yeap

Sneja:

Shall it be limited in time or open?

I would prefer to keep it open and online, because this is in the nature of social media, but it might not be realistic to keep it open forever.

Jonathan:

This project connects some very current issues, like authorship, ownership, curating, incentives, professionalism, the myth of the individual artistic creator – exciting stuff!

​Yes, this is true. However only few online works deal with this issue. In the 3 dreams of black project I had to “agree to publish my work”, in other projects like Dear Photograph, I seems that contributors own their own part when it’s out of context but the works put in context are owned by the artist.

Eduardo:

And how people would access it

Justin:

who gets to see it vs who puts in some input

I guess that depends on the final work

Jonathan:

Oh yes and archiving – well that is a huge issue, very little ‘conservation’ work is being done with digital spaces :-(

Kiers:

Perhaps these early years of the Internet are like the early years of infant hood where nothing is remembered (conserved) until later on when the thought structures are more developed..

​Haha – if I use a social media platform like Facebook – it will probably be archived for ever (another scary thing about social media)

Suggestions:

Eduardo:

I think it would be great to create an app or website where people could choose an art work and modify to whatever they want, similar to what has already been done but. for example if a user chooses “The birth of Venus” , they could could create their own version and display on any social media platform, eg.. “The birth of Venus” by… and see what comments you’d get from it. Or maybe a timeline where it begins with an artwork, painting or video and people could add or modify things, to see what would be the end result of a co mass created piece.

Justin:

In terms of the form of the finished project, I think doing a few smaller ones would be a good place to start to assess the level of participation. I would imagine it would be hard to get strangers involved and to take on a big project

Sneja:

or many small projects composing one big ..

Eduardo:

using different social media

Justin:

yeah like chapters

Sneja:

a modular project where additional parts or levels could be added.

Ben:

this project would be really interesting to take to MA Curating at Chelsea!

- Thanks for the comments on how I should create my final work Ed, Sneja and Justin, I think it is really nice that you suggest that my final work could actually be several smaller projects that combine together.

Kiers:

could you also explore social instinct in animals and visualise the data – using treats on a bunch of guinea pigs in a maze.. or something..

Eduardo:

Id like to see how the work would progress when people are contributing to one piece

Edward:

I think it matters if they can (or cannot) see the rest of the contributed work.

I think this is true

Sneja:

access should be via mobile phones, which seems to be the most wide spread device

Interesting suggestion – I might just do that!

Links:

Ola:  It reminds me of a camping done by smart car, they did a twitter animation that serived as a tvc

Eduardo: http://scribblify.com/

Sneja: Man With A Movie Camera

Sneja:  SFZero, a Collaborative Production Game

Ola: http://www.arts.gov/research/new-media-report/index.html

Edward Kelly: An idea of curatorship, actually of work where the curatorial element is algorithmic rather than personally determined, hese are pictures organized by an artificial neural network:

 

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Follow this link to go to the page with my Mid Point Review

Thank you so much for your time, I am really looking forward to hearing your comments!

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As a part of my practical research I have decided to contribute to some of the popular memes and creative co-creation projects online. All the projects will require different levels of engagement from me, and I hope this will give me a better picture of the level of participation I would like for my end project.

I’ve already done a few so I will post them here along with references. Also I have decided to create at least 3 contributions a week the following two weeks.

1. Lol Cats

Since Clay Shirky calls creating Lol Cats the lowest form of creative output in his book Cognitive Surplus – I thought I’d give that task a go. I must admit that I didn’t find it that easy. I know the formular (cute cat + badly spelled headline = Lol Cat). But coming up with a fun headline on commando is difficult. I chose to let my Lol cat reference another famous Lol Cat: Muffin Cat – thinking that it at least might give me some geek points ;)

In true spirit of the medium I found a Lol Cat generator that uses the right outlined font (Impact).

2. One Frame of Fame

I contributed to the One Frame of Fame music video a while ago so this is actually a re-post. The video is for C-Mon & Kypski’s song More is Less. Fans are invited to take part in the video by recreating a single frame with their web cam. So far 36498 people have contributed to the project.

3. Three Dreams of Black

Three Dreams of Black was another co-creation project I discovered on Osiris’ blog. It is created by Chriss Milk for who also is the director on the Johnny Cash Project. It is a Google Crome experiment that shows the possiblities of the WebGL coding language.

From the website:

“3 Dreams of Black” is an interactive film by Chris Milk and some friends at Google that showcases the creative potential of WebGL. WebGL is a context of the HTML5 canvas element that enables hardware-accelerated 3D graphics in the web browser without a plug-in. In other words, it enables your browser to show some really beautiful visuals. On this page, you’ll find a WebGL model viewer featuring several of the “3 Dreams of Black” creatures. You’ll also find 8 demos created by our development team, a link to the code base, and some links to resources on the web that will be useful for getting started in WebGL programming.

The website lets you build elements and add them to one the three “dreams” in the video. I had not planned to do this in advance so I ended up creating a very simple “K”.

Other users contributions:

4. Chubby Bubbles Girl

A friend resently reminded me about the Chubby Bubbles Girl meme. As a big Game of Thrones fan – I have just created a version starring a White Walker (So sorry for the spoiler).

The picture has also been uploaded to the Know your meme website, so I will be looking out for any comments!

 

Future plans:

At this point I know that that during the following weeks I also want to create contributions for Dear Photograph, The Johnny Cash Project  and create a cover for a Gregory Brothers song.

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Somehow I have missed out on this amazing Youtube project produced by Ridley Scott and directed by Kevin Macdonald. Life in a day is a crowd sourced documentary about life. Edited from more than 4500 hours of videos from all over the world. All videos had to be from July 24, 2010 and contributors were asked to film their life and answer three very simple questions:

1. What do you love?

2. What do you fear?

3. What’s in your pocket?

Often the scenes were just ordinary scenes from everyday life – but death, birth, sorrow and happiness were also depicted in a very sincere manor.

I am truly touched by this film. It made me think more about on the truly socialaspect of my project. In one of the final moments of the movie a girl explains that she has been waiting all day for something amazing to happen. She is truly disappointed because the even this day has been completely normal, and even though she knows that her life is normal, she doesn’t want it to be. I think this is some of the strongest motivation we have to share, we want to be able to see our life through the eyes of someone else and we want what they see to be amazing.

Thanks to Osiris – I found this film on his page.
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